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Solbright altaltalt
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Posted - 2007.06.14 11:26:00 -
[1]
Originally by: Callthetruth rev 3.0 i hear around october
Don't think so. Still on the drawing board to keep the endless itch raw.
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Solbright altaltalt
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Posted - 2007.06.14 11:39:00 -
[2]
It's a standing feature request since Eve first launched, eg: Skill Queuing - Dated 30/7/2003.
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Solbright altaltalt
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Posted - 2007.06.14 11:54:00 -
[3]
Originally by: Mr Friendly Also, one or two days really doesn't matter... over 2 years???
Problem is it's every week not every year. You do have to be obsessive to keep the lost time to a couple days in a year.
And it's paid for training time - maybe people expect to get what they've paid for.
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Solbright altaltalt
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Posted - 2007.06.14 12:19:00 -
[4]
Originally by: Ralara
Originally by: Solbright altaltalt
And it's paid for training time
No it is not.
Just set another skill going.
Huh? That is paid for. How can you say it's not?
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Solbright altaltalt
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Posted - 2007.06.14 23:07:00 -
[5]
Originally by: Karanth As it is, we pay to get on the server. Skills train while accounts are inactive. So, logically, we ARE paying for play time, not skill time.
We are very much paying for training time. If it was just paying for play time it would be charged by the minute not by the month. And why do you think people continue paying when they know they can't do more than change skills?
Quote: So either make skills stop training when the sub runs out, or put a queue in please.
Both can co-exist. Having the current skill train to completion and the remaining 100 deep queue waiting behind it will stay pending until the account is paid for again.
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Solbright altaltalt
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Posted - 2007.06.15 07:49:00 -
[6]
With your opening sentence I almost didn't bother reading the rest. You should have separated the both half of your post into a separate post.
I very much like the last option. It provides the deep queue ability and it's a real solution to the farming concern I'd say. :)
A few corrections you might want to make: - Change rank to level. - Change multiplier to rank. - Level 2-3 base price is missing, I'd say shift level 1-2 down to 10k and make 2-3 20k.
Another variation on that approach is to base the pricing on the queue position the skill is added at rather than the skill points of the skill being added. Or a balanced combo of the two prices.
Btw, the rank and level combination equals the skill points of a skill.
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Solbright altaltalt
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Posted - 2007.06.15 08:02:00 -
[7]
Edited by: Solbright altaltalt on 15/06/2007 08:03:43
The advantage of the queue position approach is that those that only want to have a single skill queued at a time can do so, no matter how big the skill, without worrying about the price.
In fact no charge at all for the first position would be a nice detail.
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Solbright altaltalt
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Posted - 2007.06.15 08:35:00 -
[8]
Originally by: DarkFenix 1. Getting every second of training time in is overrated. I'm always losing a few hours here, a few hours there because it just isn't worth the trouble to drop what I'm doing, log in, and change a skill.
Why did you bother to answer then?
Quote: Skill training queue = bad. Character sellers will make even more money.
You obviously haven't even bothered to read the posts right above your own post!
Quote: Oh and if you end up with that many skills almost finished, you utterly suck at character management.
Yeah, a saw some screenshots of a charater with every second skill with 50%-99% completed level 4/5 skills. Just what everyone wants to end up like. :/
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Solbright altaltalt
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Posted - 2007.06.16 06:11:00 -
[9]
Originally by: Christari Zuborov By not building training queues, the devs create more diversity in the game.
That is so not an augument! It's been slapped down every time. As an example from post 19 in this very thread, it's equivalent to the guns not having an auto-repeat.
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Solbright altaltalt
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Posted - 2007.06.16 06:13:00 -
[10]
Originally by: Sha'Uri Dark A skill queue of 1-2 skills would be nice but what I'd really like to be able to do is train more than 1 character at a time per account.
No way that will happen. We are paying for training time. If you want concurrent training then sign up for a second account.
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Solbright altaltalt
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Posted - 2007.06.17 21:39:00 -
[11]
Originally by: FingerThief Oh right ... One of the things that I do not want new players ( aka n00bs ) to have is queued skill training.
I've been around a few years now ( almost right after retail went live ) and for ALL of us it has been the same ...
Oh right ... I got kicked. I want to kick someone!
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solbright altaltalt
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Posted - 2007.06.18 21:24:00 -
[12]
Originally by: Sha'Uri Dark Don't get me wrong I love EvEs' skill system, I just wish we could use our other character slots for something other than market checker's, disposable scouts, etc.
Count yourself lucky they are there for those very jobs. And you can even train them up a little for simple skilled jobs.
The paid account covers only one skill training at a time, period. It would be silly to removed the spare character slots just to make it look more complete for you.
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